Subnautica 2 Biomods, Bioscans & Adaptations
Track every Subnautica 2 Biomod, the bioscans that unlock it, and the story adaptations tied to Biolab progression.
Install biomods at the Biolab using Genomes earned from scans. Active skills are triggered manually; passive effects stay on; positive traits help you; negative traits are maladaptations with a downside. Positive and negative traits are not all available in the current Early Access build yet. Turn on “Show unavailable” below to browse the full list.
Full unlock walkthrough
Every shipped Active and Passive BioMod has a detail page with unlock steps, scan locations, and tips from our community guide.
Active
5Chum Cloud
ActiveRelease a cloud of delicious bait to distract predators
View unlock details →
Dash
ActiveDash in any direction to avoid predators or hazards
View unlock details →
Electric Discharge
ActiveEmit an 800 volt electric shock to deter medium and large predators
View unlock details →
Pathfinder
ActiveRelease a trail of pheremones you can follow to find your way
View unlock details →
Sonic Echo
ActiveEmit a sonar pulse to highlight nearby resources
Passive
10Bioluminescence
PassiveGlow in the dark
View unlock details →
Camouflage
PassiveBecome invisible to predators while not moving
View unlock details →
Dermal Garden
PassiveSlowly grow nutritious algae on your skin
View unlock details →
Homing Sense
PassiveDetect nearby bases with electrical power
View unlock details →
Oxygen Control
PassiveSlows oxygen consumption when not moving
View unlock details →
Sea Skimmer
PassiveSwim faster when close to underwater surfaces or the seafloor
View unlock details →
Slow Metabolism
PassiveYour microbiome becomes more efficient making food loss slower.
View unlock details →
Threat Sense
PassiveDetect nearby threats with specialized hair cells
View unlock details →
Water Retention
PassiveGain more water from all sources with enlarged, orca-like kidneys
View unlock details →
Water Secretion
PassiveSlowly fills a water packet by filtering fresh water from the sea
View unlock details →
Subnautica 2 Biomods Overview
Subnautica 2 Biomods define how your character handles pressure, heat, traversal hazards, and advanced biome mechanics. This page combines Subnautica 2 Biomod unlock costs, bioscan donors, and adaptation context in one progression view.
By pairing genome rewards with biomod requirements, you can evaluate which Subnautica 2 creature scans unlock the most practical Subnautica 2 Biomod upgrades for your next expedition route.
How the Subnautica 2 Biomod Database Is Organized
The Subnautica 2 Biomod database is split into bioscans, biomods, and story adaptations. Use this structure to move from scan source, to genome budget, to final unlock effect without mixing early-game and late-game goals.
Why Subnautica 2 Biomod Planning Matters
Subnautica 2 genome planning directly affects Biomod efficiency. If you sequence bioscans around Biomod dependencies, you reduce repeat travel, unlock key survivability upgrades earlier, and keep research aligned with actual exploration milestones.
Subnautica 2 Biomods FAQ
Do story adaptations cost genomes like biomods?
No. Story adaptations are progression-based unlocks, while biomods consume genomes in the Biolab.
Can one bioscan unlock multiple biomods?
Yes. Some donor species feed several biomod requirements, which makes scan route planning more important than raw genome farming.
Related Progression References
Bioscans and biomods are easier to plan when you can compare scan targets, genome costs, and the creatures behind each unlock.
Use creatures for habitat and threat context, the Crafting Planner for material needs around the Biolab, and the interactive map to plan scan routes before spending genomes.
Items
Track raw resources, crafted materials, and progression components.
Buildings
Review base pieces, habitat modules, and construction recipes.
Creatures
Check habitat, threat level, and traversal impact before exploring.
Vehicles
Tadpole core module, chassis options, and Vehicle Bay recipes.
Blueprints
Unlock requirements and recipe-linked blueprint events.
PDA
Official databank entries, scan notes, and story logs.
Crafting Planner
Break recipes into raw materials, sub-components, and build order.
Interactive Map
Plan routes around resources, cave entrances, and danger zones.
