Electric Geordie
Electric geordie (tentatively *Salpapod geordiwangi*). A relative or morph of the common geordie. Attracted to electrical current.
Overview
Electric geordie (tentatively *Salpapod geordiwangi*). A relative or morph of the common geordie. Attracted to electrical current.
BioMods unlocked by scanning
Scan this species with a Bio Scanner at the Biolab to register its genome. These biomods will then appear for research.
Electric Geordie: deep late-game waters beyond Alien Ruins. Sandspear: sandy starter zones—ambushes fish and lunges at you when approached.; Deep waters beyond the Alien Ruins after you are sent to build a second base (~1,241 m from the starting Life Pod).
- BioluminescenceUnlock guide →
- Electric DischargeUnlock guide →
Gameplay attributes
No species-specific gameplay effect found; values use the engine's large- or small-creature default template.
AI profile
PDA Analysis
1. Electrotropism
Electric geordies seek out live current. They can tolerate surprising amperages, making them dangerous to remove by hand or tool. Short circuits can endanger both the geordie and the electrical system.
2. Gel-filled stomachs
The electric geordie’s four diverticular pouches are flooded with a hydrogel similar to the receptive mucus in ampullae of Lorenzi—an organ used to detect electrical fields. The geordie may use this gel to search for hidden prey and tasty bacterial fibers. Artificial electrical currents could present a superstimulus—an irresistible lure.
3. Electrical metabolism
It is implausible, but not impossible, that the geordie has evolved to metabolise electrical current. All organic metabolism is ultimately a process of electron transport, and direct electrotrophy has been observed on storm worlds and in vacuum life.
Assessment
Distribution
- OR - Power Plant22
- OR - Root Canyons14
Related Creatures
More entries from the same ecological slice.
Bluemoon
Databank entry coming soon.
Bullethead
, the armored squid dart. A swarm predator that attacks by ramming and penetrating its prey. Capable of *Caught script hook in allocated memory for command >> generate-databank "Bullethead" >> echo \memory-carve -signature=0xSEABEEF5 >> restore-databank* "I saw their eyes first. Bright yellow eyes, down the inside of the lava tube. I killed the motors and the floods, signaled Iso and Mel to grab the handholds, and held my breath. For a minute I thought we'd ride clean through. Then the current pulled the Tadpole into an outcrop and at the sound they all just—went off. Like bottle rockets. Back and forth, up and down, everywhere. One of them lodged in the port hull just aft of the canopy and I saw, very clearly, that it was a squid, completely plated in armor. They hit you tail first, hard enough to punch into titanium. Incredible. Do you think they run on compressed air? Or do they burn something? The hull alarm went off — I tried to blink the floods to confuse them — but Mel and Iso's blackboxes were already crying. The noise seemed to attract them. Apparently they like to get stuck in wounded prey and wait until you bleed to death, then go to work on your carcass. So by the time I got back to Habitat there wasn't much left of Iso and Mel for Iso and Mel to recycle." —Tsewangiin "Ruby" Anar, "When I Didn't Die"
Cerathecan
"Our PDAs point to organisms like the cerathecan and exclaim 'behold: the road not taken'. On Earth, seed shrimp are tiny slime-dwellers; on Proteus they grow huge. But just as easy life in our decontaminated bases deafens us to the call of Proteus, easy analogies blind us to the truth. The map from Earth is not only wrong, so is its basic dogma. Evolution does not follow roads here." —Anita Gottschall, *The Way Away Home* *Exile cerathecan*, the horn-cupped exile. A mysterious carnivore and deposit feeder with no clear Earth analog except the tiny ostracod (seed shrimp).
