Bullethead

Bullethead

Panopliateuthis velos

Medium
Fauna

, the armored squid dart. A swarm predator that attacks by ramming and penetrating its prey. Capable of *Caught script hook in allocated memory for command >> generate-databank "Bullethead" >> echo \memory-carve -signature=0xSEABEEF5 >> restore-databank* "I saw their eyes first. Bright yellow eyes, down the inside of the lava tube. I killed the motors and the floods, signaled Iso and Mel to grab the handholds, and held my breath. For a minute I thought we'd ride clean through. Then the current pulled the Tadpole into an outcrop and at the sound they all just—went off. Like bottle rockets. Back and forth, up and down, everywhere. One of them lodged in the port hull just aft of the canopy and I saw, very clearly, that it was a squid, completely plated in armor. They hit you tail first, hard enough to punch into titanium. Incredible. Do you think they run on compressed air? Or do they burn something? The hull alarm went off — I tried to blink the floods to confuse them — but Mel and Iso's blackboxes were already crying. The noise seemed to attract them. Apparently they like to get stuck in wounded prey and wait until you bleed to death, then go to work on your carcass. So by the time I got back to Habitat there wasn't much left of Iso and Mel for Iso and Mel to recycle." —Tsewangiin "Ruby" Anar, "When I Didn't Die"

Fish
Overgrown Ruins

Overview

, the armored squid dart. A swarm predator that attacks by ramming and penetrating its prey. Capable of *Caught script hook in allocated memory for command >> generate-databank "Bullethead" >> echo \memory-carve -signature=0xSEABEEF5 >> restore-databank* "I saw their eyes first. Bright yellow eyes, down the inside of the lava tube. I killed the motors and the floods, signaled Iso and Mel to grab the handholds, and held my breath. For a minute I thought we'd ride clean through. Then the current pulled the Tadpole into an outcrop and at the sound they all just—went off. Like bottle rockets. Back and forth, up and down, everywhere. One of them lodged in the port hull just aft of the canopy and I saw, very clearly, that it was a squid, completely plated in armor. They hit you tail first, hard enough to punch into titanium. Incredible. Do you think they run on compressed air? Or do they burn something? The hull alarm went off — I tried to blink the floods to confuse them — but Mel and Iso's blackboxes were already crying. The noise seemed to attract them. Apparently they like to get stuck in wounded prey and wait until you bleed to death, then go to work on your carcass. So by the time I got back to Habitat there wasn't much left of Iso and Mel for Iso and Mel to recycle." —Tsewangiin "Ruby" Anar, "When I Didn't Die"

PDA Path
Indigenous Life › Mobile Life › Fish
Threat
Medium
Biome
Overgrown Ruins
Depth
135.7–455.5 m depth
Spawn points
57

BioMods unlocked by scanning

Scan this species with a Bio Scanner at the Biolab to register its genome. These biomods will then appear for research.

Scan location (community guide)

Walls of the massive canyon toward the giant tree/coral structure (Giga Squid territory), or sporadically near Alien Ruins.

Genome database

Gameplay attributes

From this species' InitialAttributes gameplay effect asset.

Max health
1000
Health
2
Max food
100
Food
100
Max swim speed
~5.0 m/s
Bulk (size)
5
AI diet role
Carnivore
AI size class
Small
Scan name
Bullethead

AI profile

Archetype
Bullethead
Dominant sense
Sight
Behavior tree
Utility Bullethead
Sight range
~35 m (lose ~40 m)
Hostile to
Player · Tadpole vehicle
Attacks
  • Bite: 2, Physical, ~2.5 m radius

PDA Analysis

No numbered analysis sections in the PDA entry.

Distribution

  • OR - Power Plant26
  • OR - Observatory23
    Bullethead – Creatures – SN2 Wiki