Sea Skimmer
PassiveSwim faster when close to underwater surfaces or the seafloor
Always active while equipped·Early Access: equip 1 Active (default Shift on PC) and 1 Passive at a time.
Genome cost
Costs genomes (amount shown in Biolab)
Required bioscans
No bioscan — starter Biolab unlock
How to unlock
Unlocked immediately when you interact with the first Biolab beside your Life Pod.
In-game effect
Normal swim speed in open water; speed roughly doubles when swimming close to the seabed.
Tips
Strongly recommended until you get a vehicle. Great for looting, scanning, and covering the starter reef faster.
Related Progression References
Bioscans and biomods are easier to plan when you can compare scan targets, genome costs, and the creatures behind each unlock.
Use creatures for habitat and threat context, the Crafting Planner for material needs around the Biolab, and the interactive map to plan scan routes before spending genomes.
Items
Track raw resources, crafted materials, and progression components.
Buildings
Review base pieces, habitat modules, and construction recipes.
Creatures
Check habitat, threat level, and traversal impact before exploring.
Vehicles
Tadpole core module, chassis options, and Vehicle Bay recipes.
Blueprints
Unlock requirements and recipe-linked blueprint events.
PDA
Official databank entries, scan notes, and story logs.
Crafting Planner
Break recipes into raw materials, sub-components, and build order.
Interactive Map
Plan routes around resources, cave entrances, and danger zones.
