Subnautica 2 Blueprints
Blueprint unlock requirements, recipe links, and target objects.
Base Objects
18Biosampling Kit Dispenser
Base Objects
Unlock rules: 0 · Recipe sources: 0
Large Roof Antenna
Base Objects
Unlock rules: 2 · Recipe sources: 1
Large Roof Panel
Base Objects
Unlock rules: 2 · Recipe sources: 1
Med Kit Dispenser
Base Objects
Unlock rules: 2 · Recipe sources: 1
Mining Platform
Base Objects
Unlock rules: 0 · Recipe sources: 1
NOA Terminal
Base Objects
Unlock rules: 4 · Recipe sources: 1
Pioneer Hull Plate
Base Objects
Unlock rules: 2 · Recipe sources: 1
Radio
Base Objects
Unlock rules: 0 · Recipe sources: 1
Resonance Fountain
Base Objects
Unlock rules: 2 · Recipe sources: 1
Roof Fan Double
Base Objects
Unlock rules: 2 · Recipe sources: 1
Roof Fan Single
Base Objects
Unlock rules: 2 · Recipe sources: 1
Roof Radar Antenna
Base Objects
Unlock rules: 2 · Recipe sources: 1
Seamoth Model
Base Objects
Unlock rules: 2 · Recipe sources: 1
Sensor Pod
Base Objects
Unlock rules: 0 · Recipe sources: 1
Shrink Item Brush Data
Base Objects
Unlock rules: 4 · Recipe sources: 0
Stabilizer
Base Objects
Unlock rules: 0 · Recipe sources: 0
Tadpole Dock
Base Objects
Unlock rules: 2 · Recipe sources: 0
Wall Unit
Base Objects
Unlock rules: 2 · Recipe sources: 1
Subnautica 2 Blueprint Overview
Blueprints are the progression bridge between exploration and production. Scan targets, datacard events, and recipe unlock states decide when an item or building can actually enter your crafting loop.
This page focuses on practical unlock visibility: each entry lists known unlock triggers and links back to the target item or building page so you can move from unlock logic to material planning quickly.
How To Use Blueprint Entries
Start from your current objective, open the blueprint entry, verify unlock requirements first, then jump to the target page to check recipe pressure and dependencies. If multiple trigger rows appear, treat them as known candidate unlock events and confirm edge cases in-game.
Blueprint FAQ
Why do some blueprints show multiple unlock rows?
Some unlock data contains multiple trigger entries from item and recipe sources. They are all relevant unlock signals for that blueprint.
Can I rely on this page for scan-based progression?
Yes for known trigger coverage. For edge cases with mixed conditions, verify final unlock behavior in the Biolab or Fabricator flow.
Related Unlock References
Blueprint unlocks are clearer when you can see what scan or story event gates each recipe.
Cross-check items and buildings for craft targets, PDA for databank context, and creatures when a scan requirement names a species.
Items
Track raw resources, crafted materials, and progression components.
Buildings
Review base pieces, habitat modules, and construction recipes.
Creatures
Check habitat, threat level, and traversal impact before exploring.
Adaptations & Biomods
Bioscans, biomod slots, and story adaptations.
PDA
Official databank entries, scan notes, and story logs.
Crafting Planner
Break recipes into raw materials, sub-components, and build order.
Interactive Map
Plan routes around resources, cave entrances, and danger zones.
