Subnautica 2 Blueprints

287 / 287 blueprints

Blueprint unlock requirements, recipe links, and target objects.

Subnautica 2 Blueprint Overview

Blueprints are the progression bridge between exploration and production. Scan targets, datacard events, and recipe unlock states decide when an item or building can actually enter your crafting loop.

This page focuses on practical unlock visibility: each entry lists known unlock triggers and links back to the target item or building page so you can move from unlock logic to material planning quickly.

How To Use Blueprint Entries

Start from your current objective, open the blueprint entry, verify unlock requirements first, then jump to the target page to check recipe pressure and dependencies. If multiple trigger rows appear, treat them as known candidate unlock events and confirm edge cases in-game.

Blueprint FAQ

Why do some blueprints show multiple unlock rows?

Some unlock data contains multiple trigger entries from item and recipe sources. They are all relevant unlock signals for that blueprint.

Can I rely on this page for scan-based progression?

Yes for known trigger coverage. For edge cases with mixed conditions, verify final unlock behavior in the Biolab or Fabricator flow.

Blueprint unlocks are clearer when you can see what scan or story event gates each recipe.

Cross-check items and buildings for craft targets, PDA for databank context, and creatures when a scan requirement names a species.