Overview
Gameplay attributes
No species-specific gameplay effect found; values use the engine's large- or small-creature default template.
AI profile
PDA Analysis
1. Rasping jaw
The geordie's hard mouthparts can brush algae off rocks, crush small crustaceans, pull plugs out of coral and cut wads of kelp.
2. Four fins
Perhaps evolved from bony legs, they steer the geordie and host its four stomach pouches.
3. Diverticular stomachs
Each fin-leg holds a digestive pouch with bacteria specialized to portions of the geordie's diverse diet. Swimming motion helps stir and digest food.
4. Central jet
The central channel is lined with stinging cells, which kill small seaborne fauna. Do not insert fingers. Muscular pulses propel the geordie by jet action.
5. Donut-shaped 'spinal' braid
The geordie’s nerve braid is wrapped around the jet channel like a donut. Toroidal brain structures may have interesting downstream consequences in larger organisms.
Assessment
Distribution
- CG - Shallows75
- CG - Plateaus49
- CG - North Raceway11
- CG - Graveyard9
- CG - Leadzone4
Related Creatures
More entries from the same ecological slice.
Bluemoon
Databank entry coming soon.
Bullethead
, the armored squid dart. A swarm predator that attacks by ramming and penetrating its prey. Capable of *Caught script hook in allocated memory for command >> generate-databank "Bullethead" >> echo \memory-carve -signature=0xSEABEEF5 >> restore-databank* "I saw their eyes first. Bright yellow eyes, down the inside of the lava tube. I killed the motors and the floods, signaled Iso and Mel to grab the handholds, and held my breath. For a minute I thought we'd ride clean through. Then the current pulled the Tadpole into an outcrop and at the sound they all just—went off. Like bottle rockets. Back and forth, up and down, everywhere. One of them lodged in the port hull just aft of the canopy and I saw, very clearly, that it was a squid, completely plated in armor. They hit you tail first, hard enough to punch into titanium. Incredible. Do you think they run on compressed air? Or do they burn something? The hull alarm went off — I tried to blink the floods to confuse them — but Mel and Iso's blackboxes were already crying. The noise seemed to attract them. Apparently they like to get stuck in wounded prey and wait until you bleed to death, then go to work on your carcass. So by the time I got back to Habitat there wasn't much left of Iso and Mel for Iso and Mel to recycle." —Tsewangiin "Ruby" Anar, "When I Didn't Die"
Cerathecan
"Our PDAs point to organisms like the cerathecan and exclaim 'behold: the road not taken'. On Earth, seed shrimp are tiny slime-dwellers; on Proteus they grow huge. But just as easy life in our decontaminated bases deafens us to the call of Proteus, easy analogies blind us to the truth. The map from Earth is not only wrong, so is its basic dogma. Evolution does not follow roads here." —Anita Gottschall, *The Way Away Home* *Exile cerathecan*, the horn-cupped exile. A mysterious carnivore and deposit feeder with no clear Earth analog except the tiny ostracod (seed shrimp).
