Multiple rows are extracted trigger entries. The current export flattens rule groups, so strict AND/OR grouping is not fully preserved here.
Practical use: treat scan/datacard-related rows as known unlock triggers, then verify in-game if several triggers appear for the same blueprint.
`entry`: inherited from the target object record.
`recipe`: taken from a specific crafting recipe asset.
Unlock Requirements
Related Unlock References
Blueprint unlocks are clearer when you can see what scan or story event gates each recipe.
Cross-check items and buildings for craft targets, PDA for databank context, and creatures when a scan requirement names a species.
Items
Track raw resources, crafted materials, and progression components.
Buildings
Review base pieces, habitat modules, and construction recipes.
Creatures
Check habitat, threat level, and traversal impact before exploring.
Vehicles
Tadpole core module, chassis options, and Vehicle Bay recipes.
Adaptations & Biomods
Bioscans, biomod slots, and story adaptations.
PDA
Official databank entries, scan notes, and story logs.
Crafting Planner
Break recipes into raw materials, sub-components, and build order.
Interactive Map
Plan routes around resources, cave entrances, and danger zones.
