Bioreactor
PowerInterior Facilities
Rapidly decays organic matter and converts the biomaterial into power.
Power
Record ID bioreactor
Overview
Rapidly decays organic matter and converts the biomaterial into power.
Type
Power
Classification
Interior Facilities
Record ID
bioreactor
Crafting Recipe
Builder Menu
Base Object
Build Time
15s
Output
x1
Drag Canvas To Explore Recipe
Placement Rules
Builder Menu
Base Object
Interaction Distance
500
Snapping
Base
Build Time
15s
Allowed Base Pieces
CorridorRoomNookHalf Round RoomInterior Wall
Unlock Requirements
Blueprint Unlock
Base Piece Bioreactor Scan Data
Trigger
Unlocked by scan
Count
1
Scope
Player Specific
Rule
Unlock Requirements
Trigger
On Full Scan
Count
1
Scope
Player Specific
Base Piece Bioreactor Scan Data
Operating Notes
No official operating notes are recorded for this building yet.
Key Notes
- Large installation, requiring significant space
- Digests organic materials into power over time
- Accepts all biomatter, from raw pulp to whole living organisms (not vegetarian)
- Energy production is proportionate to the caloric density of the organic matter
Official Databank
A bioreactor generates power from organic matter and local chemistry. The bioreactor's nanomachine culture (derived from the colonist's own body) decomposes organic matter into methane to burn with oxygen for power. Carbon dioxide and water emissions are captured for reuse as nanomachine mass.
With a safety waiver and some software skill, the bioreactor can produce chemicals like sugar or even explosives. These operations are best left to qualified experts.
*"The Bioreactor: it's green."*
Properties
Buildable in base interiors
Allowed base pieces: Corridor, Room, Nook, Half Round Room, Interior Wall
Interaction distance: 500
Power generation: 1-20
Storage slots: 10
Technical Data
Storage Slots
10
